In the same year as Lilo & Stitch, Disney released their third sci-fi themed film in a row, Treasure Planet, an adaptation of the classic novel Treasure Island, which the action transplanted into space, rather than the high seas. At this point, it became clear that Disney was slipping further and further away from what had made them so universally popular again, as Treasure Planet was yet another financial disappointment, becoming the biggest box office bomb in the Disney animated canon. Though the film was not without merit, a few glaring problems make it pretty easy to see why Treasure Planet didn’t do so well.
The animation is good, though rarely anything better than
that; the character designs, particularly those of the few human characters,
are done in a very conventional Disney style, similar to those of the
Renaissance, particularly Tarzan –
the aliens do all look very different and nobody looks especially bad, but
there are no stand-out designs either. One of the film’s greatest faults,
unfortunately, is its huge overreliance on computer animation; Disney has
proved with its last couple of films that they are more than capable of
blending computer animation with traditional animation, while still keeping
things looking fluid and real, but they fail to do so in this particular instance.
The textures are blocky and unpolished, with little detail or definition,
movement feels stilted and unnatural and the huge ships which are clearly
supposed to evoke wonder as they sail through space instead look like clunky,
unfinished models; when these poorly animated objects and environments are
placed beside the well-animated 2D characters, it highlights just how bad
they look and really takes you out of the movie. There are some skilled uses of
computer animation, such as Long John Silver’s cybernetic arm, but they are few
and far between, so most of the movie is just not fun to look at, which becomes
a big problem considering how many of the film’s larger set-pieces rely on you
being awestruck by visuals which are entirely uninspiring.
Totally... uh, slightly radical
The basic story of Treasure
Island is of course, one we all know, so the intrigue comes from how well
the film approaches the sci-fi theme; unfortunately, the answer is “not very
well.” Though the film takes place in a futuristic, intergalactic setting, it
also tries to blend this with the swashbuckling, 18th Century
setting of the original novel; this means that instead of technologically advanced space ships, we have standard
naval ships complete with sails and rigging just floating through space. Though
not inherently a bad idea, this kind of steampunk combination between past and
future technology – clearly reminiscent of the similar setting of Atlantis: The Lost Empire – is awkwardly
handled; I can’t quite explain it, but it just doesn’t feel right and I think they
should have simply stuck to one idea, either tell the story of Treasure Island as it is, or set it in a
fully futuristic, sci-fi world. With the film unable to decide between either idea
and equally unable to find a comfortable balance between the two, it just feels
schizophrenic, at one point showcasing wild intergalactic adventures with wacky
aliens and hover boards and a minute later showing people unfurling sails and swabbing decks like a scene right out of Moby Dick. Instead of cutting the
cord and letting one setting stand on its own, Treasure
Planet greedily tries to have its cake and eat it too and as a result, both
ideas suffer.
The characters are at the heart of the film, though very few
of them play a big role in the action. Jim is a typical teenage hero, he’s rebellious,
but isn’t a bad kid, he’s cheeky, but not arrogant, he does poorly at school,
but is street smart, he’s roguish and charming, but has a sensitive side; he
takes a lot of inspiration from other characters, particularly Aladdin, who he
even takes specific facial expressions from. He has a degree of attitude and
style, though like early Disney protagonists, he does have a tendency to kind
of stand by the sidelines and let others drive the story, at least until the
final act, where he gets more directly involved with what’s going on. The best
part about Jim is the fact that he is given a simple, but effective back story
and sense of motivation, something which is often lacking in Disney heroes;
though main characters in Disney movies are often left orphans or are missing a
parent, it is usually because their parents died or they were separated, never
before has it been that their parent simply walked out on them, as is the case
with Jim, who was abandoned by his father. This is a realistic and harsh
scenario, evoking a genuine sympathy for Jim, as well as giving legitimate
reasons for his need to rebel and lack of self-esteem; he clearly feels that if
he’d been good enough, his father wouldn’t have left him, building a strong inferiority
complex in him which we see crop up throughout the film, before finally being
vanquished in the climax. Though these issues aren’t always portrayed as well as
they could be in the film proper, they are in themselves a welcome change from
what we’re used to.
The Iron Chef
The side characters are a strange lot, as they mostly dominate the first half of the movie, only to drop out of sight almost entirely for the second half. Dr. Doppler sways between being slightly humorous and outright annoying and in my opinion, his role as the bumbling, awkward, intellectual sidekick is a tired one that really doesn’t need to be here; the film itself almost seems to agree with this, as despite having a lot of focus early on, he practically disappears at the end of the first act. Thankfully, he’s a lot easier to handle after this point as he only appears now and again, so despite a few uncomfortably bad jokes, he’s mostly not so bad. Captain Amelia is a reasonably good, if underutilised character, she has a quick wit and a sharp tongue which works effectively when she is pitted against the other characters and she’s well voiced by Emma Thompson; though like Doppler, she falls into the background about halfway through, she is enjoyable to watch while she is around, particularly her movements and animation, which are fluid, acrobatic and, appropriately enough, feline. B.E.N, however, is a textbook example of “The Hooter”: a loud, clumsy, obnoxious, inhuman sidekick, who constantly blabbers on, is involved in painfully unfunny comedy and repeatedly screws up and causes problems for the heroes; in this regard he is probably worse than any we’ve ever seen, as his unnecessary interference almost gets Jim killed multiple times! B.E.N really is a pain and though not as much of an irritant as he could’ve been, as he only appears in the final act, it certainly doesn’t help that he seems to be included purely from a marketing standpoint, his existence practically screams “I WAS CREATED FOR A MCDONALD’S HAPPY MEAL TOY TIE-IN”; the very core of his nature is an insult and he’s a pest whenever he’s on screen, for the characters and the audience.
Most notable is Long John Silver, who is relatively complex,
for a Disney villain; though his motivation of wanting the treasure for himself
initially seems rather weak, it soon becomes clear that he is not so much
motivated by greed and wealth, but by a lifelong dream which has turned into a
ruthless obsession, compounded by his insatiable need to win. It is obvious
that Silver was once like Jim, a wide-eyed young boy who dreamed of being the
first person to discover the legendary Treasure Planet, but after years of
disappointment and failure, he was transformed into a selfish and bitter man who
was willing to do whatever it takes to finally get what he felt he was owed; it
is here that we find the most interesting part about this villain, namely, his relationship
with the hero. Jim becomes like a surrogate son to Silver, who sees himself in
the boy and develops a soft spot for him; as a result, the two share a lot of
powerful moments which address the nature of parental abandonment,
self-loathing, personal potential, free will and morality, all of which are
handled maturely and humbly. Through his relationship with Jim, Silver is
ultimately redeemed, something we have yet to really see from a Disney villain,
who tend to either be unquestionably evil monsters, or simply mean-spirited,
ineffectual bullies; Silver has a moral ambiguity to him that is entirely original
amongst his peers. In terms of his direct personality, he is delightfully slimy
and two-faced, constantly sucking up to and manipulating people to get what he
wants, while secretly having another agenda; on the other side of the coin, when
he wants to be threatening, he can be, but it is clear he always has a
gentleness underneath all the bluster, especially towards Jim – everything
Silver does is an act, both his goody-two shoes persona and his vicious pirate
persona are façades, with his real persona as a confident, but kindly old
sailor only coming out in his more tender moments with Jim. He’s not the most memorable
Disney villain and he’s not the most fun, but Silver is unique and surprisingly
complex, which earns him points with me; his and Jim’s relationship is the
highlight of the film.
Gotta have a disgui- oh no wait, he’s actually just a robot
Treasure Planet is
a movie with its heart in the right place (save for a few more cynical marketing
moves) but its head is lost in the clouds; it has high ambitions, but seems
unsure of exactly what those ambitions are – does it want to be a reconstruction
of the traditional Disney format, in the vein of the films of the Renaissance,
a darker and more action-packed adventure in the vein of something like Atlantis, or something new altogether?
Ultimately, the film finds itself torn between all three, leaving it with a
sense of identity crisis and a jarring lack of cohesion; there are some good
ideas here, but they are too often played against other aspects which don’t
follow the same tone or style. The relationship between the two central
characters is capably handled, but the setting is messy; the character
animation is skilful and conveys a lot of emotion, but the computer animated
objects and environments almost single-handedly destroy any sense of wonder or
immersion. Treasure Planet’s general
attitude and new ideas make it difficult to dislike, but its numerous weaker
elements prevent it from being anything all that special.
Other Thoughts:
Other Thoughts:
- Forget the annoying robot, Hooter is that you!?
Could be his brother
6.5/10
Next Week: Brother Bear!
Email: joetalksaboutstuff@gmail.com
Twitter: @JSChilds
Email: joetalksaboutstuff@gmail.com
Twitter: @JSChilds
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