Wreck-it Ralph was a return to computer animation and big narrative storytelling, after the comparatively smaller and simpler Winnie the Pooh and seems to be another attempt at Disney trying something a little different out. The main concept of the film and the advertising that surrounded it is the idea that all your favourite video game characters live in the same world – Sonic, Pac-Man, Bowser and so on are all real people who treat their video game personas as a job and at the end of the day they go off and have their own lives; it’s kind of like Who Framed Roger Rabbit, except with video games instead of cartoons. Audiences were taken in by this enticing idea and stuck around for the film’s visuals and story, which went beyond simply shoehorning in a bunch of video game cameos, though Wreck-it Ralph is certainly not without its problems.
Disney clearly establish that at this point, they have
managed to use computer animation while still retaining the creativity,
imagination and personality of their traditionally animated films; though not as
impressive as Tangled, Wreck-it Ralph is nonetheless a very
well animated film which takes advantage of a number of different styles and
techniques, from cutting edge CGI to retro, 8-bit graphics and even what is
made to look like stop motion. The film has a varied visual style – all the
characters have unique and interesting designs, reflecting the fact that they
are from different games, which all have unique art styles of their own; I
do think the film’s human characters look a bit more like Pixar than Disney,
which can come off as a bit lazy, but they are hardly the focus of the film. The
characters’ movements are perhaps the most impressive aspect; the film perfectly
captures the awkward and limited animation of early video games with the stiff,
choppy movements of characters such as the Nicelanders and, occasionally, Ralph
and Felix, which helps legitimise this idea that these are video game
characters that have come to life and not just pre-rendered models. The
backgrounds are also all very distinct and colourful, helping to set the tone
for each individual game and, again, distinguishing them from one another; I
especially like the fact that it is always night time in Fix-it Felix Jr., because
old arcade games always have solid black backgrounds.
What you all came to see
The basic concept of the film is not an entirely original
one, as well as the aforementioned connection to Who Framed Roger Rabbit, the film perhaps more explicitly resembles
Toy Story, except with video games
instead of toys – a group of characters play certain roles for the amusement of
children, which they treat like a job and have their own lives that resume when
playtime is over. In this respect Wreck-it
Ralph can at times feel as if it wants to be more like a Pixar movie than a
Disney one, but it unfortunately lacks the depth of Toy Story and is a little too straightforward. Though this initial
idea is very interesting, it isn’t always utilised well; the world of the
arcade and all the different rules that the characters have to follow are
engaging and make for an exciting journey, but the film never really plumbs the
depths of its own ideas; while the Toy
Story series used its concept and setting to explore the issues of
mortality, abandonment, maturity, selfishness versus selflessness and the difference between
merely surviving and truly living, Wreck-it
Ralph only really uses its concept as a backdrop for a standard underdog
story about an outcast who gains acceptance.
These problems are also reflected
in the film’s somewhat poor pacing – though the initial conflict is set up
quickly, Ralph spends much longer in Hero’s Duty than he needs to, as it really
only serves to set up Calhoun and the Cy-Bugs, which could’ve been done much
faster; additionally, the world of Hero’s Duty is pretty dull and unimaginative
compared to the film’s other environments, so it’s frustrating to not see Ralph
get out of there as soon as possible. He spends even longer in Sugar Rush and
though it’s much more interesting an environment, it’s a shame that Ralph
couldn’t go to any other games; the bulk of the film isn’t bad by any means,
but this all just feels like a waste of potential. Meanwhile, Felix and Calhoun’s
subplot, which also takes place mostly in Sugar Rush, feels pretty pointless;
they’re basically just chasing after Ralph, but their stories don’t intersect until
the very end and as a result they feel very disconnected from the action and
serve more as a distraction or, arguably, filler, rather than a companion to
the rest of the film. The only purpose their scenes serve is to deliver
exposition, which makes them tedious to watch and slows down the action; again,
it feels like a missed opportunity, considering that Felix and Calhoun could
have travelled to other video game worlds, met a wider assortment of characters
and been given more development to their relationship, rather than simply using
their time to spout expository dialogue.
The credits for this movie are pretty great
Speaking of the dialogue, it is sadly one of the film’s
biggest problems; though the central story is still good, if a little unfulfilled,
the dialogue is often clumsy and flat, with too much exposition and strange and
awkward attempts at comedy which had me scratching my head more often than
laughing. The film’s sense of humour is very broad and juvenile, with a lot of
lazy pop-cultural references, silly puns and childish “funny” insults used in
place of any humour that naturally develops from the interactions between the characters
and the situations they find themselves in. This, combined with the fact that
practically every character is voiced by a relatively major celebrity reveals
that the film is perhaps not so much a Disney movie that wants to be a Pixar
movie, but more like a DreamWorks movie that’s trying to be a Pixar movie,
despite actually being a Disney movie; a messy simile I know, but I think that’s
the best way to describe it. That said, the video game jokes are surprisingly
clever and subtle, for the most part; I was expecting a lot of very goofy
references to only the most well known and base level of video game culture, with
a lot of talk about points and levels and high scores and very little
specifics, but it’s clear that the writers actually cared about the subject
matter enough to do their research. Sugar Rush, for example, is a perfect
parody of a dime-a-dozen late 90’s Mario
Kart clone, while Fix it Felix Jr. itself of course is a love letter to the
original Donkey Kong, right up to the
arcade cabinet art. There are a few groan-worthy moments – Ralph referencing Lara
Croft for absolutely no reason other than to make the reference comes to mind – but
most of the video game jokes are quite clever and usually focus around
humorously deconstructing the tropes, clichés and bizarre internal logic of
video games as a whole, rather than simply yelling out “Mario” or “Sonic” every
two minutes.
The characters are also one of the movie’s weaker points, as
even though they have a lot of cool things to do, the weak dialogue puts a
damper on their wit and personality. Ralph is a bit dull, he doesn’t seem to
have much of a personality beyond being grumpy and short-tempered, not so bad
for a supporting character perhaps, but not the protagonist; he’s not
especially unlikeable and his character arc is interesting, in theory, but in
practice it’s not really all that involving. His dialogue is especially bad, usually
just being far too simplistic and lacking any sense of emotion or individuality;
if it wasn’t for the effort that John C. Reilly puts into his performance,
Ralph would be so boring as to be borderline unwatchable. Vanellope is pretty
likeable, she’s fun, cute and her animation is very energised and creative; she
can be a little annoying and excessively bratty at times, but like John C.
Reilly, Sarah Silverman puts a lot of energy into her performance that makes it
difficult not to find her at least a little endearing. Felix seems to be a
parody of typical early video game protagonists, who, by necessity, had no real
characteristics beyond their design, as well as a lot of early Disney ones; he’s
a nice, decent guy, but not much else and is often overly naive, as well as polite
and friendly to a fault. This is a clever idea which could work really well
when paired up against Ralph, but unfortunately the two don’t spend much time together,
so like a lot of other things in the movie, this potential seems sadly wasted.
Turbo-tastic
Calhoun
is very obviously just supposed to be an animated version of her voice actress,
Jane Lynch, or rather, her comic persona and in particular her most famous
character, Sue Sylvester from Glee.
Not only does she look and (obviously) sound just like her, she’s just as
tough, no-nonsense and so on; she’s not unlikeable, but isn’t really very
interesting either, as the entire purpose of her character seems to be to
deliver exposition, it’s honestly almost all she ever does and it’s
distracting, particularly for a Disney movie, as they usually don’t have much
exposition at all. She’s not especially bad, but things usually become a little
boring when she’s on screen and her dynamic with Felix isn’t nearly as interesting
as the dynamic between Ralph and Felix could have been. King Candy is an
enjoyably goofy villain and though his dialogue is not particularly funny, his
voice and mannerisms – which is quite clearly Alan Tudyk trying to do an
impression of the Mad Hatter – are fun to watch. The reveal that he is actually
Turbo, an egomaniac who left his own game to take over Sugar Rush and destroyed
two games in the process, is genuinely a rather good twist and while his back
story is a little clumsily delivered, the way it ties him in to the history of
the arcade and its inhabitants helps strengthen his role as a villain and the
threat he poses.
There are a lot of reasons why Wreck-it Ralph shouldn’t
work: it only capitalises on a tiny percentage of its interesting initial
concept, the dialogue is weak, the jokes aren’t very funny, its characters aren’t
especially interesting and its attempts to be more like an edgy mix between a
Pixar and a DreamWorks movie feel a little out of place. Despite all this, for
some reason, I find Wreck-it Ralph really enjoyable and I cannot for the life
of me articulate exactly why that is. The best example I can give of this is
the scene when Vanellope is learning how to drive, which takes the form of a
montage set to “Shut Up and Drive” by Rihanna. For so many reasons, this should
not work at all; contemporary pop songs, particularly those of an artist like Rihanna
feel completely out of place in a Disney movie, this seems so much more like a
scene from a DreamWorks film and not a very good one at that. Yet, somehow, it
works; instead of this this awkward song choice taking me out of the movie, it
dragged me further in, instead of scoffing and rolling my eyes like I usually
would, I felt invigorated and excited, without any sense of irony or
insincerity. This sums up the whole film to me, there are so many problems and
missed opportunities here, so many things that do not feel like they should be part
of a Disney movie, but despite, or perhaps, because of this, Wreck-it Ralph
works. Maybe it’s because it’s so unlike most other Disney movies, or maybe it’s
because this reflects the very message of the film – everyone is special in
their own unique way and even if something isn’t perfect and seems a little
messy or broken, that doesn’t mean it can’t be great. Wreck-it Ralph certainly
isn’t perfect and is definitely a little rough around the edges, but deep down,
it’s a sweet and charming film.
6.5/10
Next Week: Frozen!
Email: joetalksaboutstuff@gmail.com
Twitter: @JSChilds
6.5/10
Next Week: Frozen!
Email: joetalksaboutstuff@gmail.com
Twitter: @JSChilds